Character Creation

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What follows are the game’s modifications from the character creation process detailed on page 79 of Vampire: The Requiem.

Preliminary Steps
Step One: Character Concept
Step Two: Attributes
Step Three: Skills
Step Four: Skill Specialties
Step Six: Merits
Step Seven: Advantages
Finishing Touches


Preliminary Steps


Read the Player FAQ

If you’re reading this page, you’ve probably read the FAQ already. In the event that you haven’t, do so in order to familiarize yourself with what the game is like.

Read the House Rules

Our game has made numerous changes, major and minor, to the Storytelling System’s rules. Read them over so that you can make informed choices for your character’s mechanics.

Step One: Character Concept


Choose a Background

First, create your character’s concept. To help get a handle on your character’s identity and motivations, come up with a short, two- or three- word description of him/her. This usually, but not always, includes some idea of a career: “night-stalking journalist,” “depressed trucker,” “psychic orphan,” “petulant gambler.”

Make a Character Page

Copy the character sheet that’s posted here. Create a wiki page for your character. Create an Obsidian Portal account, too, if you don’t already have one.

Post a physical and psychological description of your character, along with a piece of artwork for their portrait. Portraits must be black and white photos. I am quite picky when it comes to artistic additions to the site, so I will be happy to propose, vet, or edit your portrait if asked. Biographies are optional but encouraged.

Since competition between PCs is allowed in this game, we keep PC stats secret between the player and GM. Click the “Add Player Secret” button and paste the character sheet there. Don’t paste it in the biography section, or anyone will be able to read it. Similarly, if there are parts of your character’s background or psychology that you do not want players to initially know, place them in the ‘secret’ section.

Step Two: Select Attributes


Characters have 5 dots in their primary category, 4 dots in their secondary category, and 3 dots in their tertiary category. Your character begins with one dot in each Attribute automatically, already filled in on the character sheet. Dots spent now are in addition to these starting ones. The fourth dot in any Attribute costs two dots to purchase. The fifth dot in any Attribute costs three dots to purchase.

Step Three: Select Skills


Characters have 11 dots in their primary category, 7 dots in their secondary category, and 4 dots in their tertiary category. The fourth dot in any Skill costs two dots to purchase. The fifth dot in any Skill costs three dots to purchase.

Step Four: Skill Specialties


Characters receive three Specialties. Take three Skill Specialties of your choice. You can assign each how you like, whether each to a separate Skill or all three to a single Skill. There is no limit to how many Specialties can be assigned to a single Skill.

Step Six: Merits


Select Merits, representing character enhancements and background elements: Spend 7 dots on Merits. The fifth dot in any Merit costs two dots to purchase. Note that many Merits have prerequisites. Merits may (with a few exceptions) only be chosen from the ones on this list. GM permission is required to take any Merit not included on the above list. They are not universally banned, but I am likely to say no if all the Merit does is give a circumstantial dice bonus.

Step Seven: Advantages


Determine advantages –that is, traits derived from your character’s Attributes: Defense (the lowest of Dexterity or Wits), Health (Stamina + Size), Initiative (Dexterity + Wits), Morality (7 for starting characters), Size (5 for most humans), Willpower (Resolve + Composure), and Virtue/Vice (choose one of each). These follow the normal rules, save we don’t bother recording Speed as we hand-wave this trait.

Finishing Touches


Bonus XP

New PCs begin the game with bonus Experiences equal to 1/2 the number possessed by the most experienced PC in the game, or 3/4ths the number possessed by the least experienced PC in the game, whichever is currently less. Assign them wherever you want: Merits, Disciplines, Skills, whatever. XP costs for abilities are listed on page 83.

Conditions

Characters must take at least one Condition from this list, or invent one of their own. They are encouraged to take additional Conditions as well (More hooks for the GM and more XP for you). At the minimum, one Condition must be Parasomnia (see Phenomena). Please list how your parasomnia typically manifests.

Character Creation

Witiko Falls: Disillusion Parasomniac Calder_R